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Image Credit:
With thanks to Blobby from The Fallout Network
General Perk Card Changes and Updates - March 2025
Pistols now have increased base damage to compensate for the removal of the Gunslinger and Guerrilla perk cards. Some pistols also received boosts to their base critical hit multipliers and sneak attack bonuses.
The Onslaught System Guide can be found here.
Small Guns are classified as
Rifle (Auto and non Auto)
Shotgun
Pistol
Arms Keeper
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 3 to 2.
Rank 1 increased to 50%
Rank 2 increased to 75%.
Applies to ALL weapons, including pistols, heavy guns, and melee, except grenades.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 2
Perk Point Cost: 1/2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Awareness
SPECIAL:
Perception
New Perk Card Description:
Gain more VATS accuracy based on PER.
Seeing weaknesses/Awareness in VATS requires at least 10 PER.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 2
Image of updated perk card:
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Barbarian
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 3 to 1.
Gain Damage Resistance based on your STR.
Doubled when not wearing armor.
This Perk Card does not work when you are wearing Power Armour
Broken Armour does not count as no armour.
Fixes:
Hazmat Suit no longer grants the unarmored bonus.
Fix some cases where the Damage Resistance would not update after unequipping armor.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Bodyguards
SPECIAL:
Charisma
New Perk Card Description:
Ranks reduced from 4 to 1.
Gain Damage and Energy Resistance based on your CHA per teammate.
Card Rank and Cost:
Card Rank: Reduced from Rank 4 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Can Do!
SPECIAL:
Luck
New Perk Card Description:
Ranks reduced from 3 to 1.
Find more packaged food based on LCK.
This perk card now works on NPC corpses
Added an additional chance to occur based on your LCK that ranges from 20% to 85%.
Can Do! Loot Pool
Cram
Pork n' beans
Potato Crisps
Canned Dog Food
Canned Coffee
Cajun Rice & Beans
Imitation Seafood
The base amount of items depends on the container or corpse, of which there are too many for even me to list.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
1-14 Luck:
20% chance to get a Can Do item
20% chance for extra packaged food
15-29 Luck:
40% chance to get a Can Do item
35% chance for extra packaged food
30-59 Luck:
60% chance to get a Can Do item
50% chance for extra packaged food
60-99 Luck:
85% chance to get a Can Do item
70% chance for extra packaged food
100 Luck:
100% chance to get a Can Do item
85% chance for extra packaged food
Image of updated perk card:
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Cap Collector
SPECIAL:
Luck
New Perk Card Description:
Now applies to all containers and corpses, not just Cap Stashes.
You find more bottle caps based on your Luck
Added an additional chance to occur based on your LCK that ranges from 20% to 85%.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
1-14 Luck:
20% chance to get more caps
20% chance for bonus caps
15-29 Luck:
40% chance to get more caps
35% chance for bonus caps
30-59 Luck:
60% chance to get more caps
50% chance for bonus caps
60-99 Luck:
85% chance to get more caps
70% chance for bonus caps
100 Luck:
100% chance to get more caps
85% chance for bonus caps
The base amount of items depends on the container or corpse, of which there are too many for even me to list.
Image of updated perk card:
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Concentrated Fire
SPECIAL:
Perception
New Perk Card Description:
No longer grants limb targeting
Per-shot effects cap at 21 Onslaught Stacks.
Rank 1 Concentrated Fire
Damage bonus per stack = 1%
Non-Automatic Weapons - 10% accuracy
Automatic Weapons - 2% accuracy
Rank 2 Concentrated Fire
Damage bonus per stack = 2%
Non-Automatic Weapons - 15% accuracy
Automatic Weapons - 3% accuracy
Rank 3 Concentrated Fire
Damage bonus per stack = 3%
Non-Automatic Weapons - 20% accuracy
Automatic Weapons - 4% accuracy
To obtain limb targeting in VATS, you only need a perception of 5, and the ability will be applied automatically
Fixes:
Damage bonus not increasing per shot.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Crack Shot
SPECIAL:
Perception
New Perk Card Description:
New wording from Pistols to Small Guns
Rank 1 Small guns have 10% more range and more (15%) accuracy when aiming down sights
Rank 2 Small guns have 20% more range and more (30%) accuracy when aiming down the sights
Rank 3 Small guns have 30% more range and more (45%) accuracy when aiming down sights.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Demo Expert
SPECIAL:
Intelligence
New Perk Card Description:
Removed Rank 1 and Rank 2
Rank 1 Your explosives do +20% damage
Rank 2 Your explosives do +40% damage
Rank 3 Your explosives do +60% damage
No longer need to equip Demo Expert to craft explosives
Card Rank and Cost:
Card Rank: Reduced from Rank 5 to Rank 3
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Field Surgeon
SPECIAL:
Intelligence
New Perk Card Description:
Moved to INT.
Stimpaks and RadAway heal 60% faster
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Good With Salt
SPECIAL:
Luck
New Perk Card Description:
Ranks reduced from 3 to 2.
Rank 1 reduces spoilage by 45%
Rank 2 reduces spoilage by 90%.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 2
Perk Point Cost: 1/2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Guerrilla
SPECIAL:
Agility
New Perk Card Description:
Each rank adds ranged damage to close enemies.
Rank 1 +10% ranged damage to close enemies.
Rank 2 +15% ranged damage to close enemies.
Rank 3 +20% ranged damage to close enemies.
Does not add stacks to the Onslaught meter
Close enemies = 40 Feet
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Guerrilla Expert
SPECIAL:
Agility
New Perk Card Description:
Ranks reduced from 3 to 1.
Gain +1% reload speed per Onslaught stack with ranged weapons
Stacks with Speed Demon
Adds 3 stacks to Onslaught Meter
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Guerrilla Master
SPECIAL:
Agility
New Perk Card Description:
Ranks reduced from 3 to 1.
Gain +5% damage to close enemies per Onslaught stack with ranged weapons
Close enemies = 40 Feet
Adds 5 stacks to Onslaught Meter.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 3
Calculator not required for this Perk Card.
Image of updated perk card:
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Gun Fu
SPECIAL:
Agility
New Perk Card Description:
Rank 1 +30% damage to your next target (enemies)
Rank 2 +60% damage on your next two targets (enemies)
Rank 3 +90% damage on your next three targets (enemies)
Once you have hit 1, 2, or 3 targets (depending on your perk rank), the damage boost resets, starting the cycle again. Exiting V.A.T.S. will reset the counter.
Fixed:
Excessive damage issue.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator not required for this Perk Card.
Image of updated perk card:
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Gun Runner
SPECIAL:
Agility
New Perk Card Description:
Rank 1 Your running Speed is increased by 10% when you have a ranged weapon equipped
Rank 2 Your running speed is increased by 20% when you have a ranged weapon equipped
Movement speed is capped at 120%. Essentially, if you have the Speed Demon mutation, this perk card provides no additional benefit and is unnecessary to equip.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2
Calculator not required for this Perk Card
Image of updated perk card:
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Gunslinger
SPECIAL:
Agility
New Perk Card Description:
Rank 1 Your ranged weapons do +6% weak spot damage
Rank 2 Your ranged weapons do +9% weak spot damage
Rank 3 Your ranged weapons do +12% weak spot damage
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator not required for this Perk Card
A weak point refers to a specific area on an enemy that takes increased damage when hit (generally the head and is indicated by the dark yellow damage numbers).
This is controlled by a damage multiplier, which increases the total damage dealt to that specific location.
The bonus damage from certain effects (such as perks, weapons, or mods) is not applied to the base weapon damage but instead calculated as a percentage of the final weak spot damage value. This means:
Base Damage Calculation:
A weapon has a standard damage value before any multipliers are applied.
Weak Spot Multiplier Applied:
If an enemy has a 2.0x weak spot multiplier, a shot to the weak point doubles the damage.
Bonus Damage Calculation:
If there’s an extra damage bonus (e.g., +50% weak spot damage bonus from a perk), this 50% increase is based on the already-multiplied weak spot damage, not the base weapon damage.
Example Calculation:
Weapon Base Damage: 100
Weak Spot Multiplier: 2.0x (200 damage on a weak spot hit)
Bonus Weak Spot Damage (50% bonus): 50% of 200 = +100 bonus damage
Total Final Damage: 300
Image of updated perk card:
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Gunslinger Expert
SPECIAL:
Agility
New Perk Card Description:
Ranks reduced from 3 to 1.
Gain +1% weak spot damage per onslaughter stack
Stacks with Gunslinger Perk Card
Adds 3 stacks to Onslaught Meter.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 2
Calculator not required for this Perk Card
Image of updated perk card:
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Gunslinger Master
SPECIAL:
Agility
New Perk Card Description:
Ranks reduced from 3 to 1.
Gain Onslaught stacks over time and spend them on attacks
Adds 10 stacks to Onslaught Meter.
Gunslinger Master changes how Onslaught works. Players using Gunslinger Master lose 1 stack per hit but regain 1 stack per second.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 3
Calculator not required for this Perk Card
Refer to my Onslaught Explained guide here.
Image of updated perk card:
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Home Defense
SPECIAL:
Agility
New Perk Card Description:
Rank 1 Increases Turret damage by +50%
Rank 2 Increases Turret damage by +75%
Rank 3 Increases Turret damage by +100%
Does not stack with Backwoodsman 10 magazine.
You do not need to be at your camp for this increased damage to be applied to your turrets.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator not required for this Perk Card
Image of updated perk card:
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Inspirational
SPECIAL:
Charisma
New Perk Card Description:
Gain more XP while on a team based on your Charisma
You must now be in a public or private team to gain the effect, but it does not check for active teammates—only that you are in a team.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Ironclad
SPECIAL:
Endurance
New Perk Card Description:
Rank 1: Armor provides 15% more protection, doubled when wearing a matching set.
Rank 2: Armor provides 20% more protection, doubled when wearing a matching set.
Rank 3: Armor provides 25% more protection, doubled when wearing a matching set.
Matching Set Criteria:
Standard Armor: A full set includes the left arm, right arm, left leg, right leg, and torso.
Power Armor: A full set includes a helmet, left arm, right arm, left leg, right leg, and chest.
Full-Body Suits: Hazmat suits and Chinese stealth suits count as full matching sets.
What This Perk Buffs:
This perk increases all forms of resistance, including:
Damage Resistance (DR)
Energy Resistance (ER)
Radiation Resistance (RR)
Poison Resistance
Cryo Resistance
Fire Resistance
Additional Details:
Works with Power Armor.
Armor mods that provide resistance, such as Buttressed, are factored into the base calculation before the perk’s per rank bonus is applied.
No longer increases stats on backpacks or underarmor.
Card Rank and Cost:
Card Rank: Reduced from Rank 5 to Rank 3
Perk Point Cost: 1/2/3
Calculator
Image of updated perk card:
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Lead Belly
SPECIAL:
Endurance
New Perk Card Description:
Ranks reduced from 3 to 1.
Less Rads from food and drink based on END.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Mister Sandman
SPECIAL:
Agility
New Perk Card Description:
Removed the “at night” requirement.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Modern Renegade
SPECIAL:
Agility
New Perk Card Description:
New wording from Pistols to Small Guns
Rank 1 Small guns gain +15% hip fire accuracy and +25% limb damage
Rank 2 Small guns gain +30% hip fire accuracy and +50% limb damage
Rank 3 Small guns gain +45% hip fire accuracy and +75% limb damage
This perk card does not increase general damage output; rather, it specifically improves your ability to cripple enemy limbs.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Pack Rat
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 3 to 2.
Rank 1 increased to 50%.
Rank 2 increased to 75%.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 2
Perk Point Cost: 1/2
Calculator not required for this Perk Card.
Image of updated perk card:
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Packin’ Light
SPECIAL:
Agility
New Perk Card Description:
Ranks reduced from 3 to 1.
Action Points regenerate 25% faster when not encumbered.
This is a multiplier the same as Action Boy/Girl Perk Card.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Calculator not required for this Perk Card.
AP Regen Calculator can be found here
Image of updated perk card:
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Pharma Farma
SPECIAL:
Luck
New Perk Card Description:
Ranks reduced from 3 to 1.
Find more healing chems based on LCK.
Added an additional chance to occur based on your LCK that ranges from 20% to 85%.
Now applies to NPC corpses that you have tagged and or killed
PharmaFarm Loot Pool
Antibiotics
Disease Cure
Stimpak
Stimpak: Diluted
Stimpak: Super
RadAway
RadAway: Diluted
Rad-X
Rad-X: Diluted
Med-X
The base amount of items depends on the container or corpse, of which there are too many for even me to list.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
1-14 Luck:
20% chance to get a Pharma Farmer item
20% chance for bonus item
15-29 Luck:
40% chance to get a Pharma Farmer item
35% chance for bonus item
30-59 Luck:
60% chance to get a Pharma Farmer item
50% chance for bonus item
60-99 Luck:
85% chance to get a Pharma Farmer item
70% chance for bonus item
100 Luck:
100% chance to get a Pharma Farmer item
85% chance for bonus item
Image of updated perk card:
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Portable Power
SPECIAL:
Strength
New Perk Card Description:
Moved from INT to STR
Rank 1 increased to 50%.
Rank 2 increased to 75%.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 2
Perk Point Cost: 1/2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Rad Resistant
SPECIAL:
Endurance
New Perk Card Description:
Gain Radiation Resistance based on your END.
Card Rank and Cost:
Card Rank: Reduced from Rank 4 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Refractor
SPECIAL:
Perception
New Perk Card Description:
Gain Energy Resistance based on your PER.
Card Rank and Cost:
Card Rank: Reduced from Rank 4 to Rank 1
Perk Point Cost: 2
Image of updated perk card:
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Rejuvenated
SPECIAL:
Endurance
New Perk Card Description:
Gain increased benefits from being Well Fed and Hydrated.
Rank 1 now provides the previous Rank 2 benefits
Rank 2 further increases benefits when the player's radiation is below 10%
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2
Calculator not required for this perk card.
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Image of updated perk card:
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Scrounger
SPECIAL:
Luck
New Perk Card Description:
Ranks reduced from 3 to 1
Find more Ballistic and Energy ammo based on LCK.
Added an additional chance to occur based on your LCK that ranges from 20% to 85%
Now applies to NPC corpses that you have tagged and or killed
Fixes:
No longer increases the quantity of explosives found.
The base amount of items depends on the container or corpse, of which there are too many for even me to list.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
1-14 Luck:
20% chance to get Ballistic or Energy Ammo
20% chance for bonus ammo
15-29 Luck:
40% chance to get Ballistic or Energy Ammo
35% chance for bonus ammo
30-59 Luck:
60% chance to get Ballistic or Energy Ammo
50% chance for bonus ammo
60-99 Luck:
85% chance to get Ballistic or Energy Ammo
70% chance for bonus ammo
100 Luck:
100% chance to get Ballistic or Energy Ammo
85% chance for bonus ammo
Image of updated perk card:
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Spiritual Healer
SPECIAL:
Charisma
New Perk Card Description:
You regenerate HP per second
Effect scales with CHA.
You must now be in a public or private team to gain the effect, but it does not check for active teammates—only that you are in a team.
The HP Regen is constant, even during combat
Fixes:
The effect now shows up correctly in the Pipboy Effects.
Removed the requirement for nearby teammates
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Image of updated perk card:
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Strong Back
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 4 to 1.
New Effect: Gain more carry weight based on your STR.
Card Rank and Cost:
Card Rank: Reduced from Rank 4 to Rank 1
Perk Point Cost: 2
Image of updated perk card:
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Tank Killer
SPECIAL:
Perception
New Perk Card Description:
New wording from Pistols to Small Guns
Rank 1 Small guns ignore 12% armour and have a 3% chance to stagger.
Rank 2 Small guns ignore 24% armour and have a 6% chance to stagger.
Rank 3 Small guns ignore 36% armour and have a 9% chance to stagger.
Card Rank and Cost:
Card Rank: Unchanged
Perk Point Cost: 1/2/3
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Tenderizer
SPECIAL:
Charisma
New Perk Card Description:
Each attack from the player makes your target take 0.1% increased damage.
Stacks up to 100% (not in PvP).
This is a team perk card. If other team members equip or share this perk, their attacks will contribute to the stacking effect. This is intended behavior, not a bug.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 2
Calculator not required for this perk card.
Image of updated perk card:
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Traveling Pharmacy
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 3 to 2.
Rank 1 increased to 45%.
Rank 2 increased to 90%.
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 2
Perk Point Cost: 1/2
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Wrecking Ball
SPECIAL:
Strength
New Perk Card Description:
Ranks reduced from 3 to 1.
Moved from INT to STR.
Deal +100% damage to objects and can damage your own C.A.M.P. objects.
Effective during events requiring object destruction, such as:
Meat bags in Eviction Notice
The crystals during Seismic Activity
The Brainwave Siphons during Invaders from Beyond
The vines around the pyres during Mothman Equinox
The Totems of Warding on the rooftops during Mothman Equinox
The Vim-nata during Spin the Wheel
The "Shadows" during Campfire Tales
The trees that cover the road during Skyline Valley Caravans event
DOES NOT work on the crystals during the Gleaming Depths Raids
Card Rank and Cost:
Card Rank: Reduced from Rank 3 to Rank 1
Perk Point Cost: 1
Calculator
Calculator not required for this Perk Card.
Image of updated perk card:
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Hey there, I'm Kat, also known as Duchess!
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