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List of Legendary Crafting Components for 4* Mod Boxes in Fallout 76

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List of Legendary Minors (4*) and Components.


Aegis

Effect: Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius (up to +250 Physical & Energy Resistance and +100 Poison, Cryo & Fire Resistance on Full Stack).

Components:

  • Circuitry x5

  • Legendary Module x120

Applicable: Power Armor


---


Battle-Loader's

Effect: 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)

Components:

  • Talons Serum x1

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Bruiser's

Effect: Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Components:

  • Bufftats x1

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Bully's

Effect: When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage

Components:

  • Buffout x1

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Choo-Choo's

Effect: 10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)

Components:

  • Cannon Ball (Ammo) x15

  • Legendary Module x120

Applicable: Power Armor


---


Combo-Breaker's

Effect: When dealing damage, 50% chance to not use AP; (10% chance for auto melee weapons)

Components:

  • DayTripper x1

  • Legendary Module x120

Applicable Weapons: Melee


---


Conductor's

Effect: Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius

Components:

  • Pure Crimson Flux x5

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Electrician's

Effect: When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s

Components:

  • Energy Weapon Bobblehead x1

  • Legendary Module x120

Applicable Weapons: Ranged


---


Encircler's

Effect: +10% Damage For Each Combat Target Around You (up to +50%)

Components:

  • Overdrive x1

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Fencer's

Effect: +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)

Components:

  • Melee Bobblehead x1

  • Legendary Module x120

Applicable Weapons: Melee


---


Fracturer's

Effect: When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets

Components:

  • Gunpowder x25

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Icemen's

Effect: Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.

Components:

  • Pure Fluorescent Flux x5

  • Legendary Module x120

Applicable Weapons: Melee


---


Limit-Breaking

Effect: Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)

Components:

  • Pure Violet Flux x5

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Miasma's

Effect: When Hit, a Poisonous Cloud Harms Nearby Targets for 10s (Poison Damage Increases Per Equipped Piece)

Components:

  • Plague Walker Serum x1

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Pin-Pointer's

Effect: +50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)

Components:

  • Formula P x1

  • Legendary Module x120

Applicable Weapons: Ranged


---


Polished

Effect: The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)

Components:

  • Improved Repair Kit x1

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Pounder's

Effect: +1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)

Components:

  • Fury x1

  • Legendary Module x120

Applicable Weapons: Melee


---


Propelling

Effect: Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)

Components:

  • Vault Steel Scrap x15

  • Legendary Module x120

Applicable: Power Armor


---


Pyromaniac's

Effect: When a Combat Target is Burning, Deal +50% Bonus Damage

Components:

  • Asbestos x15

  • Legendary Module x120

Applicable Weapons: Melee, Ranged


---


Radioactive-Powered

Effect: Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)

Components:

  • Pure Cobalt Flux x5

  • Legendary Module x120

Applicable: Power Armor


---


Ranger's

Effect: Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)

Components:

  • Psychobuff x1

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Reflective

Effect: Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)

Components:

  • Science Bobblehead x1

  • Legendary Module x120

Applicable: Power Armor


---


Rejuvenator's

Effect: Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius

Components:

  • Stimpak Diffuser x5

  • Legendary Module x120

Applicable: Power Armor


---


Runner's

Effect: Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)

Components:

  • Purified Water x10

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Sawbones

Effect: Slowly restore health (1 HP/s, up to 5 HP/s)

Components:

  • Healing Factor Serum x1

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Scanner's

Effect: Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)

Components:

  • X-Cell x1

  • Legendary Module x120

Applicable: Power Armor


---


Stabilizer's

Effect: Improves Weapon Recoil & Stability by +50%

Components:

  • Rubber x25

  • Legendary Module x120

Applicable Weapons: Ranged


---


Stalwart's

Effect: Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)

Components:

  • Leader Bobblehead x1

  • Legendary Module x120

Applicable: Power Armor


---


Tanky's

Effect: +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)

Components:

  • Ballistic Fiber x5

  • Legendary Module x120

Applicable: Power Armor, Body Armor


---


Viper's

Effect: When a Combat Target is Poisoned, Deal +50% Bonus Damage

Components:

  • Acid x15

  • Legendary Module x120

Applicable Weapons: Melee, Ranged

 

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