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List of Legendary Minors (4*) and Components.
Aegis
Effect: Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius (up to +250 Physical & Energy Resistance and +100 Poison, Cryo & Fire Resistance on Full Stack).
Components:
Circuitry x5
Legendary Module x120
Applicable: Power Armor
---
Battle-Loader's
Effect: 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Components:
Talons Serum x1
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Bruiser's
Effect: Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Components:
Bufftats x1
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Bully's
Effect: When Attacking Outside of V.A.T.S., Deal +50% Bonus Weak-Point Damage
Components:
Buffout x1
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Choo-Choo's
Effect: 10% Chance for 500 Damage & "Bloody Mess" When Sprinting Into Targets (up to 50% Chance on Full Stack)
Components:
Cannon Ball (Ammo) x15
Legendary Module x120
Applicable: Power Armor
---
Combo-Breaker's
Effect: When dealing damage, 50% chance to not use AP; (10% chance for auto melee weapons)
Components:
DayTripper x1
Legendary Module x120
Applicable Weapons: Melee
---
Conductor's
Effect: Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius
Components:
Pure Crimson Flux x5
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Electrician's
Effect: When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Components:
Energy Weapon Bobblehead x1
Legendary Module x120
Applicable Weapons: Ranged
---
Encircler's
Effect: +10% Damage For Each Combat Target Around You (up to +50%)
Components:
Overdrive x1
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Fencer's
Effect: +12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
Components:
Melee Bobblehead x1
Legendary Module x120
Applicable Weapons: Melee
---
Fracturer's
Effect: When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets
Components:
Gunpowder x25
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Icemen's
Effect: Applies Cryo On Hit That Slow Targets When Dealing Damage in V.A.T.S.
Components:
Pure Fluorescent Flux x5
Legendary Module x120
Applicable Weapons: Melee
---
Limit-Breaking
Effect: Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Components:
Pure Violet Flux x5
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Miasma's
Effect: When Hit, a Poisonous Cloud Harms Nearby Targets for 10s (Poison Damage Increases Per Equipped Piece)
Components:
Plague Walker Serum x1
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Pin-Pointer's
Effect: +50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs)
Components:
Formula P x1
Legendary Module x120
Applicable Weapons: Ranged
---
Polished
Effect: The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%)
Components:
Improved Repair Kit x1
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Pounder's
Effect: +1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%)
Components:
Fury x1
Legendary Module x120
Applicable Weapons: Melee
---
Propelling
Effect: Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Components:
Vault Steel Scrap x15
Legendary Module x120
Applicable: Power Armor
---
Pyromaniac's
Effect: When a Combat Target is Burning, Deal +50% Bonus Damage
Components:
Asbestos x15
Legendary Module x120
Applicable Weapons: Melee, Ranged
---
Radioactive-Powered
Effect: Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Components:
Pure Cobalt Flux x5
Legendary Module x120
Applicable: Power Armor
---
Ranger's
Effect: Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Components:
Psychobuff x1
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Reflective
Effect: Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Components:
Science Bobblehead x1
Legendary Module x120
Applicable: Power Armor
---
Rejuvenator's
Effect: Gradually Restores Wearer's & Teammates Health & Action Points Within A 50ft Radius
Components:
Stimpak Diffuser x5
Legendary Module x120
Applicable: Power Armor
---
Runner's
Effect: Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Components:
Purified Water x10
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Sawbones
Effect: Slowly restore health (1 HP/s, up to 5 HP/s)
Components:
Healing Factor Serum x1
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Scanner's
Effect: Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Components:
X-Cell x1
Legendary Module x120
Applicable: Power Armor
---
Stabilizer's
Effect: Improves Weapon Recoil & Stability by +50%
Components:
Rubber x25
Legendary Module x120
Applicable Weapons: Ranged
---
Stalwart's
Effect: Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (up to 25% Slower on Full Stack)
Components:
Leader Bobblehead x1
Legendary Module x120
Applicable: Power Armor
---
Tanky's
Effect: +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Components:
Ballistic Fiber x5
Legendary Module x120
Applicable: Power Armor, Body Armor
---
Viper's
Effect: When a Combat Target is Poisoned, Deal +50% Bonus Damage
Components:
Acid x15
Legendary Module x120
Applicable Weapons: Melee, Ranged
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