List of Legendary Prefixs (1*) and Components.
Anti-Armor
Effect: Ignores 50% of target's armor
Components:
- Black Titanium x5
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Aristocrat's
Effect: Increases damage per 1000 caps (up to 50%)
Components:
- Caps Bobblehead x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
Effect: +20 Energy & Damage Resistance based on caps
Components:
- Caps Bobblehead x1
- Legendary Module x15
Applicable: Armor
---
Assassin's
Effect: -15% damage from Humans
Components:
- Liquid Courage x1
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to Humans
Components:
- Liquid Courage x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Auto Stim
Effect: Automatically uses Stimpak at 25% health (60s cooldown)
Components:
- Stimpak x5
- Legendary Module x15
Applicable: Armor
---
Berserker's
Effect: Damage increases as Damage Resistance decreases (up to 50%)
Components:
- Psycho x5
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Bloodied
Effect: Damage increases up to 95% as health decreases
Components:
- Adrenal Reaction Serum x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Bolstering
Effect: Grants up to +35 Energy & Damage Resistance, the lower your health
Components:
- Med X x5
- Legendary Module x15
Applicable: Armor
---
Chameleon
Effect: Blend with the environment while sneaking and not moving
Components:
- Chameleon Serum x1
- Legendary Module x15
Applicable: Armor
---
Cloaking
Effect: Generates a Stealth Field when hit in melee (once per 30 seconds)
Components:
- Stealth Boy x1
- Legendary Module x15
Applicable: Armor
---
Executioner's
Effect: +50% damage when target is below 40% health
Components:
- Leather x25
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Exterminator's
Effect: -15% damage from Mirelurks and bugs
Components:
- Bloodbug Proboscis & Stingwing Barb x1
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to Mirelurks and bugs
Components:
- Bloodbug Proboscis & Stingwing Barb x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Furious
Effect: +5% Damage per consecutive hit on same target (up to +45%)
Components:
- Fury x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Ghoul Slayer's
Effect: -15% damage from ghouls
Components:
- Radshield x1
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to ghouls
Components:
- Radshield x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Gourmand's
Effect: Damage increases up to 24% as hunger and thirst meters are filled
Components:
- Vegetarian Ham x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Hunter's
Effect: -15% damage from animals
Components:
- Yao Guai Hide x1
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to animals
Components:
- Yao Guai Hide x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Instigating
Effect: Double damage if target is at full health
Components:
- Whiskey x5
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Juggernaut's
Effect: Damage increases up to 25% as health increases
Components:
- Buffout x5
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Junkie's
Effect: +10% Damage per addiction (up to +50%)
Components:
- Mentats x5
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Life Saving
Effect: 50% chance to revive with a Stimpak once per minute when incapacitated
Components:
- Stimpak x5
- Legendary Module x15
Applicable: Armor
---
Medic's
Effect: Attacks heal friendly targets by 5% health
Components:
- Medic's Bobblehead x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Mutant Slayer's
Effect: -15% damage from Super Mutants
Components:
- Super Mutant Head x1
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to Super Mutants
Components:
- Super Mutant Head x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Mutant's
Effect: +10 Damage & Energy Resistance if mutated
Components:
- Asbestos x10
- Legendary Module x15
Applicable: Armor
Effect: +5% Damage per mutation (up to +25%)
Components:
- Asbestos x10
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Nocturnal
Effect: +50% increased damage at night
Components:
- Nuclear Material x10
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
Effect: Damage & Energy Resistance increase at night
Components:
- Nuclear Material x10
- Legendary Module x15
Applicable: Armor
---
Overeater's
Effect: Increases damage reduction up to 6% as hunger and thirst meters fill
Components:
- Perfect Bubblegum x1
- Legendary Module x15
Applicable: Armor
---
Quad
Effect: Quadruple ammo capacity
Components:
- Fusion Core x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy
---
Regenerating
Effect: Slowly regenerates health while out of combat
Components:
- Healing Factor Serum x1
- Legendary Module x15
Applicable: Armor
---
Stalker's
Effect: +100% VATS accuracy at +50% AP cost while out of combat
Components:
- Calmex x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy
---
Suppressor's
Effect: Reduces target's damage output by 25% for 5 seconds
Components:
- Grounded Serum x1
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Troubleshooter's
Effect: -15% damage from robots
Components:
- Circuitry x10
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to robots
Components:
- Circuitry x10
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Two Shot
Effect: Shoots an additional projectile
Components:
- Lead x20
- Legendary Module x15
Applicable Weapons: Ranged, Heavy
---
Unyielding
Effect: +3 to all stats (except END) at low health
Components:
- X Cell x5
- Legendary Module x15
Applicable: Armor
---
Vampire's
Effect: Restores 2% health over 2 seconds on enemy hit
Components:
- Bloodpack x10
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
---
Vanguard's
Effect: +35 Energy & Damage Resistance at high health
Components:
- Bloodpack x5
- Legendary Module x15
Applicable: Armor
---
Weightless
Effect: 90% reduced weight and does not count as armor for Chameleon mutation
Components:
- Bird Bones Serum x1
- Legendary Module x15
Applicable: Armor
---
Zealot's
Effect: -15% damage from Scorched
Components:
- Ultracite x10
- Legendary Module x15
Applicable: Armor
Effect: +50% damage to Scorched
Components:
- Ultracite x10
- Legendary Module x15
Applicable Weapons: Ranged, Heavy, Melee
List of Legendary Majors (2*) and Components.
Agility
Effect: +2 Agility
Components:
- Agility Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Antiseptic
Effect: 25% Environmental Disease Resistance
Components:
- Disease Cure x5
- Legendary Module x30
Applicable: Armor
---
Basher's
Effect: Bashing damage increased by 50%
Components:
- Concrete x15
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Charisma
Effect: +2 Charisma
Components:
- Charisma Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Crippling
Effect: +50% limb damage
Components:
- Black Titanium x5
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Endurance
Effect: +2 Endurance
Components:
- Endurance Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Explosive
Effect: Bullets explode for 20% weapon damage
Components:
- Explosive Bobblehead x1
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Fireproof
Effect: 25 Fire Resistance
Components:
- Floater Pus Sac Flamer x10
- Legendary Module x30
Applicable: Armor
---
Glutton
Effect: Hunger and Thirst grow 10% slower
Components:
- Perfect Bubblegum x1
- Legendary Module x30
Applicable: Armor
---
Hardy
Effect: Receive 7% less explosion damage
Components:
- Explosive Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Hazmat
Effect: 25 Radiation Resistance
Components:
- Rad X x10
- Legendary Module x30
Applicable: Armor
---
Heavy Hitter's
Effect: 40% more power attack damage
Components:
- Concrete x25
- Legendary Module x30
Applicable: Melee Weapons
---
Hitman's
Effect: +25% damage while aiming
Components:
- Fiber Optics x10
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Inertial
Effect: Replenish 15 Action Points with each kill
Components:
- Canned Coffee x10
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Intelligence
Effect: +2 Intelligence
Components:
- Intelligence Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Last Shot
Effect: The last round in a magazine has a 25% chance to deal 2x damage
Components:
- Gunpowder x15
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Luck
Effect: +2 Luck
Components:
- Luck Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Perception
Effect: +2 Perception
Components:
- Perception Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
Poisoner's
Effect: 25 Poison Resistance
Components:
- Floater Pus Sac Gnasher x10
- Legendary Module x30
Applicable: Armor
---
Powered
Effect: Increases Action Point refresh speed
Components:
- Canned Coffee x10
- Legendary Module x30
Applicable: Armor
---
Rapid
Effect: 40% faster swing speed
Components:
- Speed Demon Serum x1
- Legendary Module x30
Applicable: Melee Weapons
Effect: 25% faster fire rate
Components:
- Speed Demon Serum x1
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Riposting
Effect: Reflects 50% of melee damage back while blocking
Components:
- Glass x25
- Legendary Module x30
Applicable: Melee Weapons
---
Steady
Effect: 25% damage while standing still
Components:
- Orange Mentats x3
- Legendary Module x30
Applicable: Melee Weapons
---
Strength
Effect: +2 Strength
Components:
- Strength Bobblehead x1
- Legendary Module x30
Applicable: Armor
---
V.A.T.S. Enhanced
Effect: +50% VATS hit chance
Components:
- Berry Mentats x3
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons
---
Vital
Effect: V.A.T.S. critical shots do +50% damage
Components:
- Eagle Eyes Serum x1
- Legendary Module x30
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Warming
Effect: 25 Cryo Resistance
Components:
- Floater Pus Sac Freezer x10
- Legendary Module x30
Applicable: Armor
List of Legendary Minors (3*) and Components.
Acrobat's
Effect: Reduces falling damage by 50%
Components:
- Marsupial Serum x1
- Legendary Module x60
Applicable: Armor
---
Adamantium
Effect: Receive 15% less limb damage
Components:
- Twisted Muscles Serum x1
- Legendary Module x60
Applicable: Armor
---
Agility
Effect: +3 Agility
Components:
- Agility Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Arms Keeper's
Effect: Weapon weights reduced by 20%
Components:
- Small Guns Bobblehead x1
- Legendary Module x60
Applicable: Armor
---
Belted
Effect: Ammo weight reduced by 20%
Components:
- Lead x25
- Legendary Module x60
Applicable: Armor
---
Burning
Effect: 5% chance to deal 100 Fire Damage to melee attackers
Components:
- Floater Pus Sac Flamer x15
- Legendary Module x60
Applicable: Armor
---
Cavalier's
Effect: 75% chance to reduce damage by 15% while sprinting
Components:
- Oil x10
- Legendary Module x60
Applicable: Armor
Effect: Take 15% less damage while blocking
Components:
- Oil x10
- Legendary Module x60
Applicable: Melee Weapons
---
Charisma
Effect: +3 Charisma
Components:
- Charisma Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Defender's
Effect: Reduces damage while blocking by 15%
Components:
- Steel x25
- Legendary Module x60
Applicable: Armor
Effect: Take 40% less damage while power attacking
Components:
- Steel x25
- Legendary Module x60
Applicable: Melee Weapons
---
Dissipating
Effect: Slowly regenerates radiation damage while not in combat
Components:
- RadAway x10
- Legendary Module x60
Applicable: Armor
---
Diver's
Effect: Grants the ability to breathe underwater
Components:
- Plastic x15
- Legendary Module x60
Applicable: Armor
---
Doctor's
Effect: Stimpaks, RadAway, and Rad-X are 5% more effective
Components:
- Stimpak: Super x1
- Legendary Module x60
Applicable: Armor
---
Durability
Effect: Breaks 50% slower
Components:
- Repair Bobblehead x1
- Legendary Module x60
Applicable: Armor, Ranged Weapons, Heavy Weapons, Melee Weapons
---
Electrified
Effect: 5% chance to deal 100 Energy Damage to melee attackers
Components:
- Electrically Charged Serum x1
- Legendary Module x60
Applicable: Armor
---
Endurance
Effect: +3 Endurance
Components:
- Endurance Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Frozen
Effect: 5% chance to deal 100 Frost Damage to melee attackers
Components:
- Floater Pus Sac Freezer x15
- Legendary Module x60
Applicable: Armor
---
Ghost's
Effect: Hits have a 10% chance to generate a Stealth Field for 2 seconds
Components:
- Stealth Boy x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons
---
Intelligence
Effect: +3 Intelligence
Components:
- Intelligence Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Lightweight
Effect: 90% reduced weight
Components:
- Cork x10
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Luck
Effect: +3 Luck
Components:
- Luck Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Lucky
Effect: Your V.A.T.S. critical meter fills 15% faster
Components:
- Luck Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Nimble
Effect: 100% faster movement speed while aiming
Components:
- Springs x25
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons
---
Pack Rat's
Effect: Junk item weights reduced by 20%
Components:
- Marsupial Serum x1
- Legendary Module x60
Applicable: Armor
---
Perception
Effect: +3 Perception
Components:
- Perception Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Resilient
Effect: 250 Damage Resistance while reloading
Components:
- Med X x5
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons
---
Safecracker's
Effect: Increases size of sweet-spot while picking locks
Components:
- Lock Picking Bobblehead x1
- Legendary Module x60
Applicable: Armor
---
Secret Agent's
Effect: Become harder to detect while sneaking
Components:
- Sneak Bobblehead x1
- Legendary Module x60
Applicable: Armor
---
Sentinel's
Effect: 75% chance to reduce damage by 15% while standing still
Components:
- Scaly Skin Serum x1
- Legendary Module x60
Applicable: Armor
---
Steadfast
Effect: 50 Damage Resistance while aiming
Components:
- Ballistic Fiber x5
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons
---
Strength
Effect: +3 Strength
Components:
- Strength Bobblehead x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
Swift
Effect: 15% faster reload
Components:
- Speed Demon x1
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons
---
Thru-hiker's
Effect: Food, drink, and chem weights reduced by 20%
Components:
- Purified Water x10
- Legendary Module x60
Applicable: Armor
---
Toxic
Effect: 5% chance to deal 100 Poison Damage to melee attackers
Components:
- Floater Pus Sac Gnasher x15
- Legendary Module x60
Applicable: Armor
---
V.A.T.S Optimized
Effect: 25% less V.A.T.S. Action Point cost
Components:
- Sugar x10
- Legendary Module x60
Applicable: Ranged Weapons, Heavy Weapons, Melee Weapons
---
A link to the Legendary Crafting Mod Calculator can be found here.
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