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2024 Guide to Fallout 76's Legendary Crafting Changes

Updated: Oct 16

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***SUBJECT TO CHANGE PENDING PORTING TO LIVE SERVERS***


In the MilePost Zero update, Bethesda will introduce a new system for crafting legendary weapons, armor, and power armor. This update allows you to customise your own Legendary Prefixes (1*), Majors (2*), and Minors (3*) without relying on RNG or enduring the endless grind of the previous system.


How Does the New Legendary Crafting System Work?

The new Legendary Crafting system in Fallout 76 gives players more control over the legendary effects on their weapons and armor. Here’s how it works:


Scrapping Legendary Items for Mod Boxes

When you scrap a legendary weapon or armor, you have a chance to receive a Legendary Mod Box. The chance of getting a Mod Box increases with the number of stars the item has:

  • 1-star item: 1% chance for a Mod Box.

  • 2-star item: 2% chance for Mod Boxes (1% per star).

  • 3-star item: 3% chance for Mod Boxes (1% per star).

These Mod Boxes contain specific legendary effects (Prefixes, Majors, or Minors) that can be applied to other items.


Crafting Legendary Mods

If you’re aiming for a specific mod and don’t want to rely on random drops, you can craft the mod yourself. You will need:

  • Legendary Modules: These are essential materials needed to craft the mod.

  • Specific Components: Each mod requires particular items along with the Legendary Modules. For example, crafting an Unyielding (3*) mod requires 5 X-Cells in addition to the Legendary Modules.


When you scrap a legendary item, there’s a flat 1.5% chance to unlock a new mod plan, regardless of whether the item is 1*, 2*, or 3*. This means the chance to learn a plan is the same for every item you scrap, no matter how many stars it has.


The mod plan you might unlock depends on the legendary effects on the item you scrap. For example, scrapping an item with a Bloodied prefix (1*) could unlock the Bloodied mod plan. The same goes for the major (2*) and minor (3*) effects.


Once you unlock a mod plan, it’s permanently removed from your character’s pool, meaning you won’t unlock that same plan again. While this ensures you’ll eventually learn all the mod plans as your pool of available plans shrinks, the chance of unlocking a new plan remains a flat 1.5% each time you scrap an item, regardless of its star rating.


Important Note: If you’ve already learned certain mod box plans, scrapping more items with those same effects won’t yield new plans in that category. However, you may still want to scrap these items if you’re looking for Mod Boxes or if the item has other desirable effects you haven’t yet unlocked.


Applying Legendary Mods

To apply a Legendary Mod to an item, the item must first be Legendary. This means:

  • You will need to use the old Legendary crafting method to roll the item with randomised mods before you can apply the specific mod you want.

  • Applying a mod requires both the Mod Box and Scrip, with the cost increasing for each mod you add to the item, regardless of the mod’s specific effects.

  • Once a mod is applied, the item becomes character-locked and cannot be traded.


Named and Pre-Legendary Items

Named weapons like Cold Shoulder or Nuka-Launcher will still come as legendary, but other weapons that previously came with random legendary effects will no longer be pre-legendary. You’ll need to roll them yourself if you want to add mods.


Other Key Points

  • Crafting Location: Craft mods at the Tinker’s Workbench and apply them at the Weapons/Armor Workbench.

  • Trading: While you can’t trade crafted legendary weapons, you can sell Legendary Mod Boxes.

  • No More Cores: Legendary Cores have been removed from the game, and any remaining Cores will be converted into Scrip at a 1:1 ratio.


This new system gives you greater control over your gear, allowing you to customise your weapons and armor to suit your exact preferences.


If any of this seems unclear or overwhelming, keep reading for a detailed breakdown of each part of the crafting process.

 

This guide will cover:

  • Glossary of Terminology

  • How to Scrap Legendary Weapons, Armor, and Power Armor

  • Legendary Scrip

  • Legendary Modules

  • Legendary Cores

  • Legendary Mod Boxes

  • Legendary Mod Box Plans

  • Components

  • Legendary Mod Slots

  • Upgrading a Legendary Item Without Changing or Losing Existing Stats and Rolls

  • Rolling and Re-Rolling - Before and After

  • FAQ - Named and Unique Weapons and Armor

  • FAQ - General

 

Glossary of Terminology

After the 3rd of September 2024, some of the terminology related to legendary crafting and re-rolling in Fallout 76 will change.


  • Prefix

Also known as 1*, First Effect, or Stat.

This is the primary effect on a legendary item, such as "Bloodied" or "Two Shot."


  • Major

Also known as 2*, Second Effect, or Roll.

The secondary effect on a legendary item, which could include bonuses like Explosive, Faster Fire Rate, or VATS crit shots do +50% damage.


  • Minor

Also known as 3*, Third Effect, or Roll.

The tertiary effect on a legendary item, often providing additional boosts like +3 Intelligence, 25% less VATS AP Cost, or Reduced Weight.


  • Rapid Mod

Previously known as Faster Fire Rate or FFR.

Provides a 25% faster fire rate for ranged or heavy weapons.


  • Rapid Mod

Previously known as Faster Swing Speed or FSS.

Increases melee weapon swing speed by 40%.


  • Vital Mod

Previously known as VATS Crit or Crit Shots.

VATS critical shots do +50% damage.


  • Warming Mod

Previously known as Cryo or Cryo Resistance.

Adds 25 Cryo Resistance.


  • Inertial Mod

Previously known as Replenish or Replenish AP Points.

Replenishes 15 Action Points with each kill.


  • Lucky Mod

Previously known as Crit Meter or Crit Meter Fills Faster.

Your VATS critical meter fills 15% faster.


  • Swift Mod

Previously known as Faster Reload.

Provides a 15% faster reload speed.


  • Secret Agent's Mod

Previously known as: Harder to Detect or HTD.

Makes you harder to detect while sneaking.


  • VATS Optimized Mod

Previously known as Less VATS Cost or Less AP Cost.

Reduces VATS Action Point cost by 25%.


  • VATS Enhanced Mod

Previously known as VATS Hit Chance or Hit Chance.

Increases VATS hit chance by 50%.


For a full list of Prefixes, Majors, Minors, and their new or updated names and descriptions, please refer to this calculator or this list here.

 

How to Scrap Legendary Weapons, Armor, and Power Armor


Option 1

Walk up to any workbench, select "Scrap Items," and scrap your legendary weapons and armor just like you would with non-legendary items.


Option 2

Walk up to any workbench, select "Modify/Repair," and then scrap your legendary weapons and armor just like you would with non-legendary items.


There is a pop-up warning to help prevent accidentally scrapping your favorite weapon. However, some players might overlook this warning and end up scrapping their favorite weapon. Pay attention to the warning and exit the workbench if you get distracted or if someone starts talking to you.

 

Legendary Scrip


What is Legendary Scrip?

Legendary Scrip is a currency in Fallout 76, earned primarily by scrapping legendary weapons, armor, and power armor at a workbench.


How to Obtain Legendary Scrip

You will always receive Legendary Scrip when you scrap a legendary item.


The amount of Scrip you receive depends on the number of stars the item has.


Weapons:

  • 1 star = 1 Legendary Scrip

  • 2 stars = 2 Legendary Scrip

  • 3 stars = 4 Legendary Scrip

  • 4 stars = 6 Legendary Scrip

Armor:

  • 1 star = 1 Legendary Scrip

  • 2 stars = 2 Legendary Scrip

  • 3 stars = 4 Legendary Scrip

  • 4 stars = 6 Legendary Scrip

Power Armor:

  • 1 star = 1 Legendary Scrip

  • 2 stars = 2 Legendary Scrip

  • 3 stars = 4 Legendary Scrip

  • 4 stars = 6 Legendary Scrip


You can also obtain Legendary Scrip by:

  • Exchanging unwanted Legendary weapons, armor, and power armor at the Legendary Exchange Machines.

  • Purchasing low-value and unwanted Legendary items from players.

  • Unlocking the final bonus page of the Season Pass.

  • Participating in limited-time in-game challenges.

  • Engaging in seasonal events.

  • Completing Pip-Boy dailies.

  • Participating in Daily Ops and Expeditions.

  • Joining mutated public events.


What is Legendary Scrip used for?

Legendary Scrip is used to:


  • Purchase Modules and Vault Steel Scrap from The Purveyor at the Rusty Pick.


  • Attach Legendary Mods to weapons and armor.


It costs Legendary Scrip to attach or change a mod using a Mod Box, and the cost increases each time you do so, eventually capping at 1,000 Legendary Scrip for the same weapon or armor piece. This cost is calculated separately for each item. Most players typically mod an item up to three times—once for each star—which totals 50 Legendary Scrip (10 + 15 + 25) for a fully modded item.


Cost of Attaching Legendary Mods:

  • First Legendary Mod: 10 Legendary Scrip

  • Second Legendary Mod: 15 Legendary Scrip

  • Third Legendary Mod: 25 Legendary Scrip

  • Fourth Legendary Mod: 45 Legendary Scrip

  • Fifth Legendary Mod: 70 Legendary Scrip

  • Sixth Legendary Mod: and so on...


Legendary Scrip Limits and Storage

  • Weight: Legendary Scrip does not take up any weight as it is classed as a currency.

  • Trading: Legendary Scrip is character-locked and cannot be traded between players.

  • Daily and Max Limits: There is no daily limit on how much you can earn, but the maximum amount you can hold is 11,000.

 

Legendary Modules


What are Legendary Modules?

Legendary Modules are crafting components in Fallout 76, used to create and modify legendary items.


How to Obtain Legendary Modules

You can obtain Legendary Modules through several methods:

  • Public Events: Earn between 1 to 5 Modules depending on the event.

  • Daily Ops:

    • Standard (Elder): 1 to 3 Modules (repeatable reward)

    • Double Mutation (Elder): 3 Modules (repeatable reward)

  • Expeditions (Expos): Receive 1 Legendary Module with a 50% chance of earning a second module.

  • Purchase from The Purveyor: Available for purchase at The Rusty Pick.


What are Legendary Modules used for?

Legendary Modules are used to:


  • Craft Legendary Mod Boxs.


  • Turn a non-legendary item, into a legendary item.


  • Craft the following named weapons (2 Legendary Modules each):

    • Cold Shoulder

    • Face Breaker

    • Head Hunter

    • Mechanic's Best Friend

    • Medical Malpractice

    • Nuka Launcher

    • Sole Survivor

    • The Gutter

    • Unstoppable Monster

    • Whistle in the Dark


  • Armor such as Secret Service, Solar Armor, and Thorn Armor no longer use Legendary Modules during the initial crafting process. Instead, you'll need to craft the armor first, then roll it to add legendary effects. Once the armor is legendary, you can use Mod Boxes to add or change the specific legendary mods you want.


Legendary Module Limits and Storage

  • Weight: If you have Fallout First, Legendary Modules can be stored in the Scrap Box; otherwise, they weigh 0.15 pounds. They are classified as junk, so they are affected by any Junk-related perk cards and backpack mods.

  • Daily and Max Limits: There are no daily or maximum limits on how many Legendary Modules you can obtain or hold.

  • Trading: Legendary Modules are character-locked and cannot be traded between players.

  • Dropping Modules on Death: Although Legendary Modules are classified as junk, they are character-bound and cannot be dropped. If you attempt to drop them, they will be destroyed.

 

Legendary Cores


What are Legendary Cores?

Legendary Cores were a type of currency used in the Legendary Crafting system. However, starting with the release of Milepost Zero on September 3, 2024, Legendary Modules will replace Legendary Cores, and any unspent Legendary Cores will be automatically converted into Legendary Scrip at a 1:1 ratio. After the update, events that previously dropped Legendary Cores will now drop Legendary Modules instead.

 

Legendary Mod Boxes


What are Legendary Mod Boxes?

Legendary Mod Boxes are one-time-use items that allow you to apply specific Legendary effects to weapons or armor. Each Mod Box is tied to a particular Legendary effect, enabling you to customize your gear with the exact prefixes (1*), majors (2*), and minors (3*) you want, without needing to reroll items multiple times.


For example, if you have a Ghoul Slayer's Fixer with 25% Faster Fire Rate and 25% less VATS Action Point cost, you can add a Bloodied Legendary Mod to the Fixer, which replaces the Ghoul Slayer Prefix, turning it into a Bloodied Fixer with 25% Faster Fire Rate and 25% less VATS Action Point cost.


How to Obtain Legendary Mod Boxes

You can obtain Legendary Mod Boxes in two main ways:


  • Scrapping Legendary Items: When you scrap legendary weapons and armor at a workbench, there's a chance that a Mod Box will drop. The likelihood of getting a Mod Box depends on the star rating of the item:

    • 1-star item: 1% chance for a Mod Box to drop.

    • 2-star item: 2% chance for a Mod Box to drop (1% per star).

    • 3-star item: 3% chance for a Mod Box to drop (1% per star).

    It’s possible to receive multiple Mod Boxes from a single item when scrapping 2- or 3-star items.

  • Crafting Mod Boxes: After unlocking a Mod Box plan (see "Legendary Mod Box Plans" for details), you can craft Mod Boxes at the Tinker’s Workbench. This allows you to directly create the specific mods you need.


How to Get the Legendary Mod Boxes You Want

  • Scrapping Specific Items: If you want a specific Legendary Mod, you need to scrap items that already have that effect. For example, if you want a Bloodied Mod Box, you need to scrap weapons with the Bloodied Legendary Prefix (1*). If you want a Cavalier's Mod Box, you need to scrap armor with the Cavalier Minor (3*).

  • Trading with Other Players: If you have extra Mod Boxes you don’t need, you can trade them with other players to get the Mod Box you’re after.

How to Use Mod Boxes

To use a Legendary Mod Box, visit a weapons workbench, armor workbench, or Power Armor station. Select the "Modify" option, just as you would when modding any item. The item you want to modify must already be legendary to accept the Mod Box.

  • Requirements and Limitations: Applying a Legendary Mod requires both the Mod Box and a small amount of Legendary Scrip. No perk cards are needed to apply these mods.

    If your item doesn’t have enough slots for additional mods, such as a 2-star Fixer, you will need to upgrade it to a 3-star item before you can add another mod.


Trading, Storage, and Scrapping of Mod Boxes

  • Weight: Mod Boxes weigh 1 pound each. No perks or gear can reduce the weight of these boxes.

  • Trading: Legendary Mod Boxes can be traded between players. However, once a Mod Box is applied to an item, the item itself becomes untradeable.

  • Scrapping: Legendary Mod Boxes cannot be scrapped. Attempting to scrap them will not unlock any Mod Box plans.

  • Perk Cards: The Scrapper perk card does not increase the amount of Scrip earned, nor does it boost your chances of getting a Mod Box or unlocking a Mod Box Plan.

 

Legendary Mod Box Plans


What are Legendary Mod Box Plans?

Legendary Mod Box Plans are blueprints that let you craft specific Legendary Mod Boxes. Once you unlock a plan, you can always craft that Mod Box as long as you have the right components.


How to Obtain Legendary Mod Box Plans

To unlock Legendary Mod Box Plans, you need to scrap legendary weapons, armor, or power armor.


When you scrap a legendary item, there’s a flat 1.5% chance to unlock a new mod plan, regardless of whether the item is 1*, 2*, or 3*. This means the chance to learn a plan is the same for every item you scrap, no matter how many stars it has.


The mod plan you might unlock depends on the legendary effects on the item you scrap. For example, scrapping an item with a Bloodied prefix (1*) could unlock the Bloodied mod plan. The same goes for the major (2*) and minor (3*) effects.


Once you unlock a mod plan, it’s permanently removed from your character’s pool, meaning you won’t unlock that same plan again. While this ensures you’ll eventually learn all the mod plans as your pool of available plans shrinks, the chance of unlocking a new plan remains a flat 1.5% each time you scrap an item, regardless of its star rating.


Important Note: If you’ve already learned certain mod box plans, scrapping more items with those same effects won’t yield new plans in that category. However, you may still want to scrap these items if you’re looking for Mod Boxes or if the item has other desirable effects you haven’t yet unlocked.


Keep track of what Legendary Mod Box plans you have unlocked here.


Crafting Legendary Mod Boxes

After unlocking a Mod Box Plan, you can craft the matching Legendary Mod Box at the Tinker’s Workbench.

Crafting requires both Legendary Modules and specific components related to the mod. For example, crafting a Bloodied Mod Box might need a Adrenal Reaction Serum and 15 Legendary Modules.

For a full list of required components, refer to the Legendary Crafting Mod Calculator here.


Trading, Scrapping, and Perk Cards for Legendary Mod Box Plans

  • Trading: Mod Box Plans are character-locked and do not drop as physical items, so they cannot be traded, sold, or transferred to other players.

  • Scrapping: Legendary Mod Boxes cannot be scrapped, and attempting to do so will not unlock any Mod Box plans.

  • Perk Cards: The Scrapper perk card does not increase the amount of Scrip earned, nor does it improve your chances of getting a Mod Box or unlocking a Mod Box Plan.


Legendary Crafting Mod Plans Checklist can be found here.

 

Components


What are Components?

Components are the specific items needed to craft Legendary Mod Boxes. These can include various types of junk, chems, serums, bobbleheads, and other items. The exact components required depend on the specific mod you want to create.


How to use Components

To use components in Legendary Crafting, you'll need to combine them with Legendary Modules at a Tinker’s Workbench to create a Legendary Mod Box. Each type of mod box requires its own set of specific components. For example, crafting a Cavalier's Mod Box requires 10 Oil and 15 Legendary Modules. Once you've gathered the necessary components, you can craft the mod box and apply it to a legendary weapon or armor piece.


Examples of Specific Components Needed for Mods

Here are a few examples of the Components needed to craft Legendary Mod Boxes:

  • Bloodied Mod Box:

    • Adrenal Reaction Serum x1

    • Legendary Module x1

  • Quad Mod Box:

    • Fusion Core x1

    • Legendary Module x1

  • Unyielding Mod Box:

    • X Cell x5

    • Legendary Module x1

  • Overeaters Mod Box:

    • Perfect Bubblegum x1

    • Legendary Module x1

For a full list of components required for each mod, you can refer to the Legendary Crafting Mod Calculator here.


Storage of Components

Components can be stored in your inventory, such as a Stash Box, Ammo box, or Scrapbox, if you have Fallout First.

 

Legendary Mod Slots


What are Legendary Mod Slots?

In the new Legendary Crafting system, each star on a legendary item corresponds to a specific mod slot: Prefix (1*), Major (2*), and Minor (3*).


How Do Legendary Mod Slots Work?

These slots operate independently, allowing you to modify one slot without affecting the others.


For example, if you have a Ghoul Slayer's Fixer with the following effects:

  • Prefix (1*): Ghoul Slayer

  • Major (2*): 25% Faster Fire Rate

  • Minor (3*): 25% less VATS Action Point cost


You can replace the Ghoul Slayer Prefix with a Bloodied Prefix using a Bloodied Mod Box. This change only affects the Prefix slot, leaving the Major and Minor slots untouched.

 

Upgrading a Legendary Item Without Changing or Losing Existing Stats and Rolls


Let's say you have a 2-star legendary item, and you're happy with the current prefix (1*) and major (2*) effects, but you want to add a third effect (minor 3*).


You can do this at a workbench by using Legendary Modules.


When you roll the item to add the third star, the process will only create the third mod slot. It won't alter or re-roll the existing 1* and 2* mods that you want to keep. This ensures that the effects you like remain untouched.


This process applies when upgrading an item from a 1* to a 2* or from a 1* to a 3* item.


Note: Items missing a 1* or 2* effect cannot be re-rolled or have Mod Boxes added to them. This includes legacy items that had their stars removed, such as explosive lasers.

 

Re-Rolling: Before and After


What is Rolling and Re-Rolling?

"Rolling" refers to the process of adding random legendary effects to an item. "Re-rolling" is when you try to change or improve the existing effects on a legendary item.


Rolling and Re-Rolling Before the Patch

Before the patch, rolling and re-rolling were the primary methods to obtain the legendary effects you wanted on your weapons and armor. You could take a non-legendary item and roll it to make it legendary. For items that were already legendary, you could continue re-rolling them in hopes of getting better or different legendary effects.


Rolling After the Patch

After the patch, rolling items are limited to two specific reasons:

  1. Turning a Non-Legendary Item into a Legendary: You can take any non-legendary item and roll it to add a random legendary effect, making it a 1*, 2*, or 3* item. You choose how many stars you want, which determines the number of mod slots available.

  2. Adding More Mod Slots to an Existing Legendary Item: If you have a 1* or 2* legendary item, you can roll it to add additional mod slots. This allows you to upgrade the item to a 2* or 3* without altering the existing effects in the current slots. For example, if you roll a 2* item to add a third star, it will only create a new effect in the third slot, leaving the first two effects unchanged.


Re-Rolling After the Patch

Once an item has been turned legendary and has 3 mod slots, it cannot be re-rolled. The only way to modify the legendary effects after that is by using Legendary Mod Boxes.

 

FAQ - Named and Unique Weapons and Armor


What Are Named and Unique Weapons and Armor?

  • Named Weapons and Armor: These are items that can be crafted at the workbench, such as Cold Shoulder, Nuka Launcher, The Unstoppable Monster, and Medical Malpractice.

  • Unique Weapons and Armor: These items drop from events and questlines, such as Holy Fire, Elder's Mark, Lucas's Switchblade, V63 Bertha, and Ticket to Revenge.


Can Named and Unique Items Be Re-Rolled?

No, Named and Unique items cannot be re-rolled. Their legendary effects are fixed and cannot be changed through the re-rolling process.


Can Legendary Mods Be Added to Named and Unique Items?

No, you cannot add legendary mods to Named and Unique items. These items come with specific legendary effects that cannot be directly modified.

Exceptions: The following weapons can have their existing legendary effects replaced using legendary mod boxes: Blue Ridge Branding Iron, Cryptid Jawbone Knife, Cultist Piercer, Elder's Mark, Luca's Switchblade, Ogua Gauntlet, and The Kabloom.


Can Named and Unique Items Be Scrapped for Mods?

Yes, certain Named and Unique items can be scrapped for mods, but only for the Prefix (1*), Major (2*), and Minor (3*) Legendary Effects that come standard on the item.


If the weapon or armor piece does not have legendary stars on it—such as the Cold Shoulder and Circuit Breaker—it will only give you back Scrip at the standard rate, but never any mod boxes or mod box plans.


For items with hidden or bonus effects like the Holy Fire, you can scrap them for the Prefix (1*), Major (2*), and Minor (3*) mods. However, the bonus effects, such as "Cursed" or "18 fire damage over 3 seconds," are not considered legendary effects and therefore cannot drop as mods.


Can I Craft Named and Unique Items After the Patch?

  • Named Items: Yes, you can still craft named items at the workbench after the patch.

  • Unique Items: No, Unique items cannot be crafted. They will continue to drop from events and questlines as they did before.


Will I Get Scrip When Scrapping Named and Unique Items?

Yes, scrapping Named and Unique items will reward you with Legendary Scrip, with the amount determined by the item’s star rating. For example, a 3-star named weapon will give 4 Legendary Scrip when scrapped.


What Happens to the Unique Weapons That I Have Re-Rolled Before the Patch?

Nothing will change; they will remain as they are.

 

FAQ - General


What if my three-star item is now a two-star because it lost its explosive effect when legacies got cut? Does it count as a two-star or a three-star?

If a three-star item lost its explosive effect due to legacy changes and is now classified as a two-star item, it will be treated as a two-star item.


Can I add the Explosive mod to my Legacy weapon?

Items missing a 1* or 2* effect cannot be re-rolled or have Mod Boxes added to them. This includes legacy items that had their stars removed, such as explosive lasers.


Can I Add the Explosive Mod to Energy Weapons?

Yes, explosive energy weapons will be available with the 3rd of September patch.

Exceptions: As of the 29th of August 2024, the following energy weapons cannot have the explosive mod added to them:

  • Stream Projectiles: Flamer, Cryolator Standard Barrel, Plasma Flamer Barrels, Gatling Plasma "Beam Splitter"

  • Gamma Gun

  • Tesla


Can I add an Explosive Mod to my Missile Launcher?

Yes, after the 3rd of September patch, you can add the Explosive mod to most ranged and heavy weapons.


Does the Scrapper perk card give me more scrip or increase my odds of having a Mod Box drop or a Mod Box plan unlock for me?

No.


Does the Super Duper perk card work when crafting mods?

No.


Can I apply a weapon mod box to an armor piece?

  • Most prefixes, like Troubleshooter's, Hunter's, Assassin's, etc can be applied to both weapons and armor. However, many major and minor effects are specific to either weapons or armor. For example, Vital can only be applied to Weapons and Warming can only be applied to armor.


The user interface (UI) will clearly show which items each legendary mod can be applied to.

 

Scrapping Tips


If you're looking for specific mod boxes or mod box plans, scrapping certain named weapons will eventually drop the mod box or unlock the plan for you.


  • Face Breaker

    • Furious

    • Heavy Hitters

    • Strength (Weapon)


  • Head Hunter Scythe

    • Assassin's

    • Rapid

    • Lightweight


  • Mechanic's Best Friend

    • Troubleshooter's

    • Heavy Hitters

    • Strength


  • Medical Malpractice

    • Medic's

    • VATS Enhanced

    • VATS Optimized


  • Nuka-Launcher

    • Two Shot

    • Crippling

    • Lightweight


  • Sole Survivor

    • Assassin's

    • Hitman's

    • Steadfast


  • The Gutter

    • Vampire's


  • Unstoppable Monster

    • Bloodied

    • Heavy Hitter's

    • Defender's


  • Whistle in the Dark

    • Nocturnal

    • VATS Enhanced

    • Perception

 

New Feature Coming with Patch 55 (December 2024 - TBC):


When scrapping a Legendary item, it will now display which mod boxes have a chance to drop ("Chance to Get") and show which mod box plans you’ve already learned and which ones you still need ("Chance to Learn").


No Mods Learnt

Example


Mod Box Plan Learnt

Example


 

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